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    <title>Temple of Apshai Trilogy</title>
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        <h2>Temple of Apshai Trilogy</h2>
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                            <th scope="row">name</th>
                            <td>Temple of Apshai Trilogy</td>
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                            <th scope="row">YEAR</th>
                            <td>1986
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                            <th scope="row">PLATFORM</th>
                            <td>DOS
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                            <th scope="row">RELEASED_IN</th>
                            <td>United States
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                            <th scope="row">PUBLISHER</th>
                            <td>Epyx, Inc.
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                            <th scope="row">DEVELOPER</th>
                            <td>Epyx, Inc.
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                            <th scope="row">DEVELOPER</th>
                            <td>Epyx, Inc.
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        投票得分：80
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            <h3>Description of Temple of Apshai Trilogy</h3>
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                <p>One of the earliest pioneers in the RPG genre (the first entry <em>Dunjonquest</em>, was released in 1982!), Epyx' <em>Temples of Apshai Trilogy</em> are semi-fun dungeon hack RPGs with an almost nonexistent plot but high playability quotient.</p>

<p>Best described as the graphical version of <em>Rogue</em>, you play a lone adventurer who is exploring the ruins of the temples of Apshai, looking for treasures and ways to build up your stats. The game is played from a top-down perspective, with more than adequate graphics. Although the game is a spiritual descendant of <em>Rogue</em>, there aren't nearly as many weapons to wield and monsters to kill, and the dungeons look very much the same after a while.</p>

<p>Recommended only for anyone who's interested in the history of RPGs, although the (older, and more primitive-looking) <em>Rogue</em> is ten times more fun and replayable.</p>

<p><span class="revhotud">Review By HOTUD</span></p>            </div>
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            <h3>Captures and Snapshots</h3>
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